Cs 1 6 Weapon Models Download Logo

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All files ending with.mdl are models. Each model comes with a few textures which we will be editing in Gimp to create our new model. Here is where the fun begins.

Launch Jed's Half-Life Model Viewer. It should look something similar to this: Click File > Load Model Locate your models folder. This is located in Steam > SteamApps > common > Half-Life >cstrike_downloads > models WOAH. SO MANY.mdl FILES!

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For this I am going to choose a parachute model I have created. Make sure 'PC Half-Models (*.mdl)' is selected on the bottom right like this: Select one of the.mdl files and click 'Open'. Click on the 'Textures' tab between 'Body Parts' and 'Sequences' The texure of the model should appear on your screen. If you look to the bottom left you will see 'Texture' and beside it the texture dimension size. THIS CAN NOT CHANGE WHEN YOU EDIT YOUR TEXTURE.

Cs 1 6 Weapon Models Download Logo Free

If it does, your texture will not upload. To the bottom right, you will see 'Export Texture' Click on it and save the.bmp file as whatever file name your heart desires to your Desktop. Go to your Desktop. Right click on the file > Open with > Gimp (GNU Image Manipulation Program) Should look like this. First thing first.

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We need to set the 'Mode' of the image to 'RGB' Image > Mode > RGB This is because not all the colors are 'Indexed' in the original file. Later when we are done editing, the Mode has to be switched back to Indexed.

Anything you see in black will not show up in the final model. You can color all you want in those areas, so don't worry about making this perfect. One thing I would suggest you do before you edit is figure out what each 'piece' of your texture represents. Know which side is the front and which is the back. So let's say I wanted to add a text to the picture.

I would go to Layer > New Layer and then make sure I don't change the layer size and set the fill type to 'Transparency' like this: The reason we add a layer to our image is incase we mess something up, we can just delete that layer and start fresh with the base image again without having the reupload the same texture file to Gimp. Always use a different layer for seperate objects (inserting a text then a picture) for easy editing, minimal effort, and less struggle. Get familiar with Gimp. It'll be worth it. Next I would go to my toolbox and find the text tool. Click and drag where you want your text.

Just mess around with the tools. To move your text around use the 'Move Tool'. It looks like a plus sign with four arrow heads. This is what mine looks like when I finished: Notice, the piece of the texture I am editing is the back of the pack. The piece to the right can't be seen in game because it is strapped to the players back.

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To add a picture to your model texture file in Gimp, save the picture you would like to paste into your texure to your Desktop. Go to your texture file that is opened in Gimp.

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Click File > Open as Layers. Find the picture you want to use and open it. You can resize the image by clicking on Layer > Scale Layer. To move the picture around, use the 'Move Tool' I mentioned above that you will use to move your text around. **DO NOT CONFUSE SCALE LAYER WITH SCALE IMAGE. YOU DO NOT WANT TO RESIZE YOUR IMAGE OR ELSE IT WON'T UPLOAD AND AN ERROR WILL OCCUR.' The last step in editing the texture is saving it properly.

We need to save the texture file back to 'Indexed Color' or else it won't upload in Jed's Half-Life Model Viewer. Go to Image > Mode > Indexed This should show up: I don't mess with these default settings because they seem to work perfectly just the way they are. So just press 'Convert' without changing anything. This next part is crucial. Do not messed this up. Click File > Export As. Ok pay attention.

You can either overwrite your original texture file, which you can always get back by exporting the original texture file from the original model (.mdl) file, or you can save it as something else. I am going to save mine with a new name to my Desktop.

**MAKE SURE THE FILE IS.bmp AT THE END OF THE FILE NAME. When you click 'Export' this should show up: Click the '+' by 'Compatibility Options' and then check the box that appears. Then hit 'Export' when you are finished. **MAKE SURE YOU CHECK THAT BOX OR ELSE IT WILL RESULT IN AN ERROR WHEN YOU TRY IMPORTING YOUR TEXTURE.**. Go back to Jed's Half-Life Model Viewer. Make sure the correct model (.mdl) file is opened.